26 - Steel Cage Match 26.1 - This show will be headlined by a steel cage match between the "big name" and the wrestler that he's feuding with. Naturally this should be a major draw, so be sure to stack the card so that you can gain some new fans. 26.2 - Start things off with a match between two wrestlers in one of your two round robins. One of them should be the wrestler that had to wrestle in a qualifying match in rule 24.8. 26.3 - You should also hold a match from the other round robin to keep things even. Be sure to hype just how important this tournament of sorts is, because the winner will be getting a major push. 26.4 - A six man tag team match should take place between members of your midcard faction and three wrestlers that have a problem with them. 26.5 - Have a rematch featuring the two men from rule 22.7, but this time make the match a straightforward singles match without a stipulation attatched. 26.6 - Hold a four corners match between two traditional main eventers in your company (one of them the champion if possible), a midcarder you'd like to push, and someone who has only been with your company for a few months. 26.7 - In your main event, hold the cage match discussed earlier between your "big name" wrestler and the man he's feuding with. 26.8 - Up to 30 wrestlers can be in action for this show.