16 - Night of Champions 16.1 - All of your titles should be defended tonight, and a new Top Contender for your Heavyweight Title will be crowned as well. As such, this is naturally a major show. 16.2 - Start the show off with a Four Corners match featuring two recently hired wrestlers, one wrestler from your midcard stable, and a wrestler brought in with the m key. 16.3 - Hold an interview segment where one of your promotion's most important managers is interviewed. 16.4 - In your top contender's match, the leader of your biggest stable (assuming he isn't involved in a title match tonight) should face off against someone from the upper midcard of the appropriate alignment. If possible, it should be the same wrestler he faced in rule 8.11. 16.5 - Have the former tag team wrestler that's been getting a singles push team up with one of your top tag teams to face the dangerous wrestler signed to a 24 month contract and two partners of your choice in a 6 Man Tag Team Match. 16.6 - Your tag team titles should be defended against the two wrestlers who blew off their feud in rule 14.3, assuming both are now under contract. If they aren't, the tag team challengers should contain whichever of them is left. 16.7 - One of the three wrestlers from rule 14.6 should face off against the member of your midcard stable that debuted in rule 12.4. 16.8 - In your main event, have your Heavyweight Champion defend his title against the top contender as determined in rule 15.6. 16.9 - At least 26 wrestlers should be in action this week, including any you bring in especially for this show with the m key, etc.