15 - The Beginning... 15.1 - To start the show, have a rematch of the opener from rule 13.1. 15.2 - Hold a match between someone who hasn't been very active lately on your roster and a wrestler brought in for one night only with the m key. 15.3 - Sign a "big name" wrestler to a 12 month contract, and have a confrontation between him and the wrestler you hired with an 18 month contract way back in rule 7.10. This will be the start of a major feud which will last for some time. 15.4 - Hold a Four Corners match featuring three of your top tag teams and one of your main eventers teaming up with the wrestler who hasn't been used much lately from 15.2. The winners of this match will get a shot at the Tag Team Titles in the main event. 15.5 - The big name you signed to a long term contract should have a singles match against the wrestler who confronted him. 15.6 - Your top contender will be defending his contendership here tonight in a Four Corners Match. Aside from your top contender, you should include three from the following list: The dangerous wrestler you signed to a 24 month contract, the tag team wrestler who is getting a singles push, the wrestler who debuted in rule 13.6, and another wrestler who has debuted in the past few months. The winner will get a title shot at your next show. 15.7 - In your main event, have your tag team champions defend their titles against the winners of the match from rule 15.4. 15.8 - At least 29 wrestlers should be in action for this show, including those brought in with the m key.