14 - Major Card 14.1 - You should promote this as being a major card, making as many marquee quality matches as possible. 14.2 - In your opener, have the wrestler who lost the fall in rule 13.6 face off against someone who won their match last month. 14.3 - Have a blowoff match between the feuding wrestlers who first faced off in rule 6.7, even if neither is under contract to you. Following this match, sign the one who has never been under contract to you to a 12 month contract. If the man he feuded against is still on your roster, consider making a tag team out of them. 14.4 - Book a tag team match between two of your low-ranked tag teams who are looking to rise through the ranks. 14.5 - One of your initial main eventers should face off against the dangerous wrestler hired with a longterm contract in rule 8.7 tonight. 14.6 - Hold a triple threat between the winner of the four corners match in rule 13.6, and two of the wrestlers (not the champion) from last show's main event. 14,7 - The winner of the triple threat match in rule 14.6 should receive an immediate title shot at your Heavyweight Champion. 14.8 - In your main event, book a 12 man tag team match between three of your top tag teams and a team featuring members of your midcard stable. 14.9 - Since tonight is a major show, have your entire roster wrestle.