8 - Fallout 8.1 - Your show should start off with a Four Corners Tag Team Match between four of your greatest tag teams. Try to put over the wrestler who wins this match strongly - in the future he will hopefully become a major singles wrestler for you. 8.2 - Bring in a new tag team of your choice and sign them to a 9 month contract. Have them face off against the team that won your opening match in an attempt to make an immediate impact. 8.3 - Book a six man tag team match featuring two tag teams that have been feuding as well as two singles wrestlers who have been feuding. 8.4 - The two wrestlers from the dissent filled tag team from 7.4 will face each other again here in a match that will blow off their feud. The stakes are so high that the losing partner will leave your promotion! 8.5 - One of the two foreign wrestlers brought in last month in rule 7.3 has agreed to one more appearance. Give him a match against your top high flier. Again, this is a one night only deal. 8.6 - Two of your wrestlers have been having an increasingly violent feud. Book them against each other in a Texas Death Match tonight. 8.7 - Bring in a new wrestler with a reputation for being an extremely dangerous competitor and sign him to a 24 month contract. This wrestler should be viewed as the hired gun of your new stable. Have him face off against your top face or heel as appropriate in a No-DQ match. 8.8 - Have your champion face off against a member of the roster in the lower half of your rankings in a non-title match this month. 8.9 - The tag team that interfered in rule 7.6 face one of the teams they interfered against in a tag team match. 8.10 - The two wrestlers that had the streetfight in 7.11 should face off again tonight. This time, add a third wrestler (preferably one with problems with both) and make it a Triangle Match. 8.11 - In your main event, have the leader of your new stable from 7.8 face an upper midcard wrestler of the appropriate alignment in a match with an embarassing stipulation attatched. 8.12 - Up to 36 wrestlers should wrestle in tonight's card counting those brought in specially for tonight. If you have more, give the rest the night off.