0 - Getting started 0.1 - To start, you'll need to hire a roster of 20 wrestlers. Hire the three with the highest combination of Workrate and Charisma to 12 card contracts. The rest should be signed to 6 card contracts. Note that because these rules are for an indy fed, your roster will probably be fairly fluid at first. 0.2 - For the first year of your company's existence, you will be having one show a month. Thus, assuming you have Tweakcirc, the card multiplier should be set to 1. 0.3 - From time to time, the rules may require you to bring in a specific worker who is not under contract. Assuming the rules indicate that this is a temporary deal, you should simply bring them in using the ~ key. 0.4 - You should always attempt to maintain at least 20 workers under contract. If your roster drops under this point, hire more to 6 card contracts until you're back where you need to be. 0.5 - You'll frequently be bringing in outside workers to perform for you. If you're given the opportunity to choose who to bring in, it will specify whether you can keep them or not. In the case of workers brought in with the m key, you can choose to hire them unless otherwise specified. You don't *have to* keep them around if they don't fit the feel of your circuit, however. 0.6 - You will start off with 2 titles - A Heavyweight Title and a Tag Team Title. Several shows will pass before you determine the champions, however. Later, you'll be adding a second belt, but it won't be for quite some time. 0.7 - Once you get into your second year and onward, you will occasionally run a "double shot," which consists of two shows in one week. When this is indicated, any wrestlers who no-show the first event should be considered unavailable for the second as well.